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	<title>Comments on: Blog-o-rama</title>
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	<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/</link>
	<description>Ventures into games and the industry</description>
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		<title>By: A theory of fun &#171; OP(i)UM</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-14</link>
		<dc:creator>A theory of fun &#171; OP(i)UM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 11:48:10 +0000</pubDate>
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		<description>[...] students, 3rd year students, Recommended, Teacher calls!.  trackback  In one of the posts on his blog, Eivind mentions a book called The Theory of Fun by Raph Kloster. I did a google search for it, and [...]</description>
		<content:encoded><![CDATA[<p>[...] students, 3rd year students, Recommended, Teacher calls!.  trackback  In one of the posts on his blog, Eivind mentions a book called The Theory of Fun by Raph Kloster. I did a google search for it, and [...]</p>
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		<title>By: Eivind Røbekk Hagerup</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-11</link>
		<dc:creator>Eivind Røbekk Hagerup</dc:creator>
		<pubDate>Tue, 05 Feb 2008 15:08:45 +0000</pubDate>
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		<description>Thank you for your comment! I will definitely order Koster&#039;s book :)</description>
		<content:encoded><![CDATA[<p>Thank you for your comment! I will definitely order Koster&#8217;s book <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: bbrathwaite</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-10</link>
		<dc:creator>bbrathwaite</dc:creator>
		<pubDate>Tue, 05 Feb 2008 01:59:50 +0000</pubDate>
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		<description>&quot;I’m still a bit unsure of exactly how I should pursue this task. Which topics should I pay most attention to, and how?&quot;

A good place it to start by reading Koster&#039;s book, which is incredibly approachable. Then, identify the things he talks about in games. From a design perspective, learn to think beyond the graphics, and ask yourself why stuff really matters. Welcome to the design blog world.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m still a bit unsure of exactly how I should pursue this task. Which topics should I pay most attention to, and how?&#8221;</p>
<p>A good place it to start by reading Koster&#8217;s book, which is incredibly approachable. Then, identify the things he talks about in games. From a design perspective, learn to think beyond the graphics, and ask yourself why stuff really matters. Welcome to the design blog world.</p>
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