<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments for Eivind Hagerup's blog on game design</title>
	<atom:link href="http://hagerup.wordpress.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://hagerup.wordpress.com</link>
	<description>Ventures into games and the industry</description>
	<lastBuildDate>Fri, 16 May 2008 09:03:01 +0000</lastBuildDate>
	<generator>http://wordpress.com/</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>Comment on Violence, art, and why are videogames dumb? by sgtphoenix</title>
		<link>http://hagerup.wordpress.com/2008/04/22/violence-is-fun-why/#comment-27</link>
		<dc:creator>sgtphoenix</dc:creator>
		<pubDate>Fri, 16 May 2008 09:03:01 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/?p=29#comment-27</guid>
		<description>I tend to disagree about video games being able to reach the literary level of a &quot;truly great novel&quot;.  To me, some of the best stories told have been told via a game format and are told in a manner and with a closeness to the &quot;reader&quot; that novels can&#039;t quite get to, since the person actually takes part in the story. It&#039;s a bit more &quot;intimate&quot;.</description>
		<content:encoded><![CDATA[<p>I tend to disagree about video games being able to reach the literary level of a &#8220;truly great novel&#8221;.  To me, some of the best stories told have been told via a game format and are told in a manner and with a closeness to the &#8220;reader&#8221; that novels can&#8217;t quite get to, since the person actually takes part in the story. It&#8217;s a bit more &#8220;intimate&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Violence, art, and why are videogames dumb? by ajsteggell</title>
		<link>http://hagerup.wordpress.com/2008/04/22/violence-is-fun-why/#comment-22</link>
		<dc:creator>ajsteggell</dc:creator>
		<pubDate>Thu, 24 Apr 2008 05:51:55 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/?p=29#comment-22</guid>
		<description>Very encouraging reflections!</description>
		<content:encoded><![CDATA[<p>Very encouraging reflections!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blog-o-rama by A theory of fun &#171; OP(i)UM</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-14</link>
		<dc:creator>A theory of fun &#171; OP(i)UM</dc:creator>
		<pubDate>Thu, 28 Feb 2008 11:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/?p=24#comment-14</guid>
		<description>[...] students, 3rd year students, Recommended, Teacher calls!.  trackback  In one of the posts on his blog, Eivind mentions a book called The Theory of Fun by Raph Kloster. I did a google search for it, and [...]</description>
		<content:encoded><![CDATA[<p>[...] students, 3rd year students, Recommended, Teacher calls!.  trackback  In one of the posts on his blog, Eivind mentions a book called The Theory of Fun by Raph Kloster. I did a google search for it, and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blog-o-rama by Eivind Røbekk Hagerup</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-11</link>
		<dc:creator>Eivind Røbekk Hagerup</dc:creator>
		<pubDate>Tue, 05 Feb 2008 15:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/?p=24#comment-11</guid>
		<description>Thank you for your comment! I will definitely order Koster&#039;s book :)</description>
		<content:encoded><![CDATA[<p>Thank you for your comment! I will definitely order Koster&#8217;s book <img src='http://s.wordpress.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Blog-o-rama by bbrathwaite</title>
		<link>http://hagerup.wordpress.com/2008/02/04/blog-o-rama/#comment-10</link>
		<dc:creator>bbrathwaite</dc:creator>
		<pubDate>Tue, 05 Feb 2008 01:59:50 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/?p=24#comment-10</guid>
		<description>&quot;I’m still a bit unsure of exactly how I should pursue this task. Which topics should I pay most attention to, and how?&quot;

A good place it to start by reading Koster&#039;s book, which is incredibly approachable. Then, identify the things he talks about in games. From a design perspective, learn to think beyond the graphics, and ask yourself why stuff really matters. Welcome to the design blog world.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m still a bit unsure of exactly how I should pursue this task. Which topics should I pay most attention to, and how?&#8221;</p>
<p>A good place it to start by reading Koster&#8217;s book, which is incredibly approachable. Then, identify the things he talks about in games. From a design perspective, learn to think beyond the graphics, and ask yourself why stuff really matters. Welcome to the design blog world.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Getting ready for the final viewing by Amanda</title>
		<link>http://hagerup.wordpress.com/2007/12/03/getting-ready-for-the-final-viewing/#comment-6</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 06 Dec 2007 12:04:13 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/2007/12/03/getting-ready-for-the-final-viewing/#comment-6</guid>
		<description>I think that the video should be playing as people enter the room. With subdued lighting it will give it an awry feeling .... continuum ...</description>
		<content:encoded><![CDATA[<p>I think that the video should be playing as people enter the room. With subdued lighting it will give it an awry feeling &#8230;. continuum &#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Preliminary assignment delivery by Amanda</title>
		<link>http://hagerup.wordpress.com/2007/11/15/preliminary-assignment-delivery/#comment-5</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Sun, 18 Nov 2007 21:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/2007/11/15/preliminary-assignment-delivery/#comment-5</guid>
		<description>So, Eivind,you will really have to think about how to bring this material together to create the pathos that will make us into mourners and to capture the essence of a memorial for someone whose heart has never beaten!

Time: don&#039;t even think about a time limit of 5 minutes ... aim for eternity!!!Or at least the feeling of it! At any rate you can decide if the seanse has a beginning and an end. Perhaps with a time-glass - sand/salt/sugar running down onto the floor. The session ends when it is empty ...

The video loop - exactly which video are you planning to use (url please) Will it loop at a constant speed ..... Will you play the sound track? Will you play music that is in keeping with the sound of the video loop? Where will the &quot;other&quot; music come from?

The brochure ..... perhaps you should rather hand it out to the mourners, rather than letting it be on the table, shrine or whatever you want to call it. Or do you have an idea about the mourners touching the table? 

The brochure aesthetics: I think you should be a bit more bold with the design - if you want a &quot;internet&quot;-like design, what about going for cut and paste comments? Or using the blue rounded rectangle boxes of the game? Otherwise, are you going for a kind of Christian memorial service sheet aesthetic? 

You have split the brochure into three parts, so label them as simply &quot;Life&quot; &quot;Death&quot; and &quot;resurrection&quot;. Leave the rest, especially the question marks to the public.You could embed &quot;the flower girl&quot; in the first page, or on the back of the last page. Let the &quot;real&quot; flowers do the talking!

The table ... why a white cloth?
What about a projection in a circle of sugar or salt ......... it will glitter! (say you had salt falling out of a funnel from above, then the projection/light disappears when it runs out, the sound fades softly as we sit in darkness) 

Lighting - candles? projection? lamps?

Flowers- on the table? On the floor around the table? Just petals? Are they smelly flowers? Do you want some incense?


In my opinion you have 2 options:
1. Use the light from the screen as the main source and build everything else around that. In this case, drive home a more Internet- or game- like styled brochure.
2. Move in to another aesthetic landscape .... church like (protestant/catholic???), relics, etc.

I think that you will have to choose between the one or the other!

If you can&#039;t decide, my advice to you is to try different stuff out as soon as possible.(In fact, I would do that anyway.)

Good luck!

Amanda</description>
		<content:encoded><![CDATA[<p>So, Eivind,you will really have to think about how to bring this material together to create the pathos that will make us into mourners and to capture the essence of a memorial for someone whose heart has never beaten!</p>
<p>Time: don&#8217;t even think about a time limit of 5 minutes &#8230; aim for eternity!!!Or at least the feeling of it! At any rate you can decide if the seanse has a beginning and an end. Perhaps with a time-glass &#8211; sand/salt/sugar running down onto the floor. The session ends when it is empty &#8230;</p>
<p>The video loop &#8211; exactly which video are you planning to use (url please) Will it loop at a constant speed &#8230;.. Will you play the sound track? Will you play music that is in keeping with the sound of the video loop? Where will the &#8220;other&#8221; music come from?</p>
<p>The brochure &#8230;.. perhaps you should rather hand it out to the mourners, rather than letting it be on the table, shrine or whatever you want to call it. Or do you have an idea about the mourners touching the table? </p>
<p>The brochure aesthetics: I think you should be a bit more bold with the design &#8211; if you want a &#8220;internet&#8221;-like design, what about going for cut and paste comments? Or using the blue rounded rectangle boxes of the game? Otherwise, are you going for a kind of Christian memorial service sheet aesthetic? </p>
<p>You have split the brochure into three parts, so label them as simply &#8220;Life&#8221; &#8220;Death&#8221; and &#8220;resurrection&#8221;. Leave the rest, especially the question marks to the public.You could embed &#8220;the flower girl&#8221; in the first page, or on the back of the last page. Let the &#8220;real&#8221; flowers do the talking!</p>
<p>The table &#8230; why a white cloth?<br />
What about a projection in a circle of sugar or salt &#8230;&#8230;&#8230; it will glitter! (say you had salt falling out of a funnel from above, then the projection/light disappears when it runs out, the sound fades softly as we sit in darkness) </p>
<p>Lighting &#8211; candles? projection? lamps?</p>
<p>Flowers- on the table? On the floor around the table? Just petals? Are they smelly flowers? Do you want some incense?</p>
<p>In my opinion you have 2 options:<br />
1. Use the light from the screen as the main source and build everything else around that. In this case, drive home a more Internet- or game- like styled brochure.<br />
2. Move in to another aesthetic landscape &#8230;. church like (protestant/catholic???), relics, etc.</p>
<p>I think that you will have to choose between the one or the other!</p>
<p>If you can&#8217;t decide, my advice to you is to try different stuff out as soon as possible.(In fact, I would do that anyway.)</p>
<p>Good luck!</p>
<p>Amanda</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Death of Aegis &#8211; funeral session by Amanda</title>
		<link>http://hagerup.wordpress.com/2007/10/26/the-death-of-aegis-funeral-session/#comment-3</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Sat, 27 Oct 2007 00:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/2007/10/26/the-death-of-aegis-funeral-session/#comment-3</guid>
		<description>Your idea is totally sublime. I love it. But it is a challenge for you to transmit these notions in 5-10 minutes of attention span.I am really looking forward to how you solve it.</description>
		<content:encoded><![CDATA[<p>Your idea is totally sublime. I love it. But it is a challenge for you to transmit these notions in 5-10 minutes of attention span.I am really looking forward to how you solve it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Brainstorming #02 by Amanda</title>
		<link>http://hagerup.wordpress.com/2007/09/27/brainstorming-02/#comment-2</link>
		<dc:creator>Amanda</dc:creator>
		<pubDate>Thu, 04 Oct 2007 14:30:33 +0000</pubDate>
		<guid isPermaLink="false">http://hagerup.wordpress.com/2007/09/27/brainstorming-02/#comment-2</guid>
		<description>The cow smell you talk of - if it is in the book then it will affect the smell of the whole book! Unless its possible to make a scratch and sniff version. What does a cow smell like? Cowish, obviously! I don&#039;t have a synthetic cow smell (only horse and stable), but you could try to make one. 

About the big screen - I think this would detract from your idea of intimacy and proximity. You already have the sound on CD, like the voice of god/psychologist, etc coming from beyond the book. If you added smell to this - the aromas were emitted in the space rather than embedded in the book, that would also create an atmosphere that is not visually orientated. 

If you did want to have a projection, then it should be used in a way that it can supply other information than that which is inside the book. That is something to think about - how to do it without interrupting the bookyness of the book.

Say you have made several books, and people in the space follow the story together. When the voice says close your eyes (perhaps accompanied with a sound of something closing - a squeaky door or a loud switch (ok they&#039;re a bit cliche, but just examples that are easy to understand), you could also turn off the lights - as though the voice has control over sight. What I am thinking is if you actuate the space in which people read the book, you are working theatrically. So, there is on the one hand the twilight zone via the content of the book, and another twilight layer between what a book is and what it is not. To my mind, this is a kind of media archaeology approach - the older book media and the intervention of the more modern technology, etc.</description>
		<content:encoded><![CDATA[<p>The cow smell you talk of &#8211; if it is in the book then it will affect the smell of the whole book! Unless its possible to make a scratch and sniff version. What does a cow smell like? Cowish, obviously! I don&#8217;t have a synthetic cow smell (only horse and stable), but you could try to make one. </p>
<p>About the big screen &#8211; I think this would detract from your idea of intimacy and proximity. You already have the sound on CD, like the voice of god/psychologist, etc coming from beyond the book. If you added smell to this &#8211; the aromas were emitted in the space rather than embedded in the book, that would also create an atmosphere that is not visually orientated. </p>
<p>If you did want to have a projection, then it should be used in a way that it can supply other information than that which is inside the book. That is something to think about &#8211; how to do it without interrupting the bookyness of the book.</p>
<p>Say you have made several books, and people in the space follow the story together. When the voice says close your eyes (perhaps accompanied with a sound of something closing &#8211; a squeaky door or a loud switch (ok they&#8217;re a bit cliche, but just examples that are easy to understand), you could also turn off the lights &#8211; as though the voice has control over sight. What I am thinking is if you actuate the space in which people read the book, you are working theatrically. So, there is on the one hand the twilight zone via the content of the book, and another twilight layer between what a book is and what it is not. To my mind, this is a kind of media archaeology approach &#8211; the older book media and the intervention of the more modern technology, etc.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
